I may only be revealing my cluelessness about modern OS X software here, but bear with me.
So, I'm glad I have the sound effects to amuse me, because otherwise I'd be trying to look up where the creators of this game live, if they have children, who their friends are... well, you get the idea. My best guess is that they took another recent game that ended up punishing you for having friends (though, it does tend to fix that problem nicely, especially if you leave them with the damned bucket), and decided that they liked the idea. At the end of every level, you're stripped down to nothing. They take your toys and your hearts and the shine from your sword. The difference, though, is that this time they were going to punish you for not having friends. In many ways its an ordinary Zelda game. You have hearts and a shiny sword and you eat fairies when you're feeling down. All's well. In the first few minutes of the game, you get the Boomerang without a boss fight, you find an entire heart container; it seems too good to be true. You then, still without a real fight, find the fire rod. Without a dungeon. "Crazy", you think. "What an easy game!". Then, you turn around and notice a boomerang on the floor. "That's funny. I don't remember a boomerang being there". "Wait... shouldn't these things be in chests?..." "How do I switch between weapons..." And then it dawns on you. As a single person playing 4 swords, you can only carry 1 weapon that isn't your sword. One. Need to use a bow in a cave to solve a puzzle? Well, you're gonna have to do it in the dark, cause none of your buddies love you enough to hold the lamp.